Wednesday, May 22, 2013
Call of Duty: Ghosts shows off new tech with comparison video
In this recent comparison video it compares Call of Duty: Ghosts with Call of Duty: Modern Warfare 3's character models. One of technologies in the next generation engine used by Call of Duty: Ghosts named Sub D enhances Polygon count in real time to make objects look smoother. Sub D, high resolution textures, subsurface skin shaders, multiple lights and self casting shadows are used to make a character look realistic as possible. The trailer highlights these features by comparing Call of Duty: Ghost's character models with Call of Duty: Modern Warfare 3's character models. Check it out down below:
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